How sensitivity conversion works
Each game uses its own scale for the "in-game sensitivity" number. CS2 might call it 2.0, Valorant 0.4, Fortnite 8.5% — but they all describe the same underlying thing: how much your camera turns per centimeter of mouse movement. The universal metric for that is cm/360: the physical distance (in centimeters) you need to move your mouse to turn a full 360° in-game.
To "transfer" your aim from one game to another, you keep cm/360 constant. This tool does the math for you using each game's yaw constant (the conversion factor from sens × DPI to degrees per inch).
Yaw constants used here
- CS2 / CS:GO: 0.022
- Valorant: 0.07
- Apex Legends: 0.022 (same as CS)
- Overwatch 2: 0.0066
- Fortnite: 0.005555 (applied to the percentage value)
Why does CS2 sens look so different from Valorant sens?
Pure scaling. CS2's yaw constant is 0.022; Valorant's is 0.07. A CS2 sens of 2.0 produces the same cm/360 as a Valorant sens of about 0.628 at the same DPI. The numbers look completely different, but the physical mouse movement to turn 360° is identical.
Fortnite is special — why?
Fortnite expresses sensitivity as a percentage of a maximum (e.g. 8.7%), not as a raw multiplier. The conversion math is similar but you input the percentage value directly. This tool also uses only the X-axis sens for Fortnite — most pros set X and Y to different values, and X is what governs horizontal aim/building turns (the bigger of the two).
Common conversions at 800 DPI
- CS2 2.0 → Valorant ~0.628 → Apex 2.0 → OW2 6.67 → Fortnite ~7.92%
- CS2 1.5 → Valorant ~0.471 → Apex 1.5 → OW2 5.0 → Fortnite ~5.94%
- Valorant 0.4 → CS2 ~1.27 → Apex 1.27 → OW2 4.24 → Fortnite ~5.04%
Frequently asked questions
Why doesn't my converted sens feel exactly the same?
The math is exact for cm/360, but games render the world slightly differently — FOV, weapon zoom, animation timings. Plus, scoped/ADS sens often uses a different multiplier per game. Treat the converted number as your starting point, then drift by 5-10% over a week of play until it clicks.
Should I convert my CS2 sens to Valorant or use a fresh one?
If you've played thousands of hours of CS2 and just started Valorant, convert. Your muscle memory is too valuable to relearn. If you're a brand-new player to both, ignore conversion and just pick something in the pro range (e.g. 800 DPI × 0.4 in Valorant).
Does Windows mouse sensitivity affect the conversion?
Only if you have raw input off. With raw input on (which all pros and this converter assumes), Windows mouse settings are bypassed entirely. Keep Windows pointer speed at 6/11 (the 1:1 default) and raw input on in every game.
What about scoped or ADS sensitivity?
This tool converts hipfire sens only. Each game uses different scope multipliers (CS2's zoom_sensitivity_ratio_mouse, Valorant's "Scoped Sensitivity Multiplier") and the math gets game-specific. For scoped sens, match the pro's exact value in each game's settings.
Why include Fortnite when it uses a different system?
Because cm/360 still works as a universal metric — even though Fortnite uses % sens and asymmetric X/Y axes, the X sensitivity still maps to a degrees-per-count value you can convert to/from. This tool uses the X-axis only since that's what governs horizontal aim (and building, which is mostly horizontal).